Behind the Code

Why we built the ultimate Age of Empires IV simulator.

Aoe4Labs started with a simple frustration: "Why did my Knights lose that fight?"

Age of Empires IV is a game of complex hidden mechanics. Tooltips often don't tell the whole story. Attack speeds are decimal, armor upgrades have breakpoints, and pathing impacts DPS. Spreadsheets were too simple, and intuition was often wrong.

We built Aoe4Labs to replace guesswork with precision. Our simulator runs actual combat ticks, calculating every arrow, every block, and every resource lost in real-time.

Our Core Philosophy

Accuracy First

If the math doesn't match the in-game results, we consider it a bug. We strive for 100% parity with the game engine.

Data-Driven Victory

We believe the best players are the most informed players. Understanding "Cost Efficiency" is just as important as winning the fight.

What's Next?

We are just getting started. The lab is constantly evolving. Planned features include:

  • Interactive Build Order library.
  • Detailed Civilization Tech Trees.
  • And more...

Feedback & Support Us

Found a bug? Have a feature request? Or just want to say hi? We build this tool for you, and we listen to every suggestion.

Send us an Email